#pragma once
#include "GLResources.h"
#include "Resource.h"
#include "engine_init.cpp"

class OpenGLWrapper
{
public:
	~OpenGLWrapper();
	OpenGLWrapper();

	void init(HWND);
	void reset();

private:
	void purge();

	HWND mhWnd;
	HDC mhDC;
	HGLRC mhRC;

};
